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Gamification In Higher Education

Gamification in Higher Education PDF
Author: Andrea Ann Campbell
Publisher:
Release: 2016
ISBN: 9781369428919
Size: 49.21 MB
Format: PDF, ePub, Mobi
Category : Communication in higher education
Languages : un
Pages : 348
View: 2032

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Gamification In Higher Education

by Andrea Ann Campbell, Gamification In Higher Education Books available in PDF, EPUB, Mobi Format. Download Gamification In Higher Education books, Gamification is being touted as the next innovative wave in education and as a tool that can solve many of the problems faced by higher education today. Increasing student engagement and retention of information are two of the results said to be had through gamification. This study serves as a primer on gamification for tertiary educators. It explores the parameters of gamification (as opposed to game-based learning), the variations and levels of gamification and what results can be expected from differing levels of gamification. This study addresses some of the concerns and issues with gamification. This study also includes a method of gamifying analog-based, higher education courses.



Die Kunst Des Game Designs

Die Kunst des Game Designs PDF
Author: Jesse Schell
Publisher: BoD – Books on Demand
Release: 2020-01-28
ISBN: 3958452825
Size: 38.26 MB
Format: PDF, Docs
Category : Computers
Languages : de
Pages : 680
View: 1230

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Die Kunst Des Game Designs

by Jesse Schell, Die Kunst Des Game Designs Books available in PDF, EPUB, Mobi Format. Download Die Kunst Des Game Designs books, Jeder kann die Grundlagen des Game Designs meistern - dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z. B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration - halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können.



The Gamification Of Higher Education

The Gamification of Higher Education PDF
Author: N. Niman
Publisher: Springer
Release: 2014-07-17
ISBN: 1137331461
Size: 64.67 MB
Format: PDF, ePub
Category : Education
Languages : un
Pages : 231
View: 550

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The Gamification Of Higher Education

by N. Niman, The Gamification Of Higher Education Books available in PDF, EPUB, Mobi Format. Download The Gamification Of Higher Education books, Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.



Gamification Strategies For Retention Motivation And Engagement In Higher Education Emerging Research And Opportunities

Gamification Strategies for Retention  Motivation  and Engagement in Higher Education  Emerging Research and Opportunities PDF
Author: Costello, Robert
Publisher: IGI Global
Release: 2020-04-10
ISBN: 1799820815
Size: 74.47 MB
Format: PDF, Kindle
Category : Education
Languages : en
Pages : 205
View: 2232

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Gamification Strategies For Retention Motivation And Engagement In Higher Education Emerging Research And Opportunities

by Costello, Robert, Gamification Strategies For Retention Motivation And Engagement In Higher Education Emerging Research And Opportunities Books available in PDF, EPUB, Mobi Format. Download Gamification Strategies For Retention Motivation And Engagement In Higher Education Emerging Research And Opportunities books, A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students



Fostering Communication And Learning With Underutilized Technologies In Higher Education

Fostering Communication and Learning With Underutilized Technologies in Higher Education PDF
Author: Ali, Mohammed Banu
Publisher: IGI Global
Release: 2020-09-04
ISBN: 1799848477
Size: 38.69 MB
Format: PDF, Docs
Category : Education
Languages : en
Pages : 270
View: 7613

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Fostering Communication And Learning With Underutilized Technologies In Higher Education

by Ali, Mohammed Banu, Fostering Communication And Learning With Underutilized Technologies In Higher Education Books available in PDF, EPUB, Mobi Format. Download Fostering Communication And Learning With Underutilized Technologies In Higher Education books, Higher education is undergoing radical changes with the arrival of emerging technology that can facilitate better teaching and learning experiences. However, with a lack of technical awareness, technophobia, and security and trust issues, there are several barriers to the uptake of emerging technologies. As a result, many of these new technologies have been overlooked or underutilized. In the information systems and higher education domains, there exists a need to explore underutilized technologies in higher education that can foster communication and learning. Fostering Communication and Learning With Underutilized Technologies in Higher Education is a critical reference source that provides contemporary theories in the area of technology-driven communication and learning in higher education. The book offers new knowledge about educational technologies and explores such themes as artificial intelligence, digital learning platforms, gamification tools, and interactive exhibits. The target audience includes researchers, academicians, practitioners, and students who are working or have a keen interest in information systems, learning technologies, and technology-led teaching and learning. Moreover, the book provides an understanding and support to higher education practitioners, faculty, educational board members, technology vendors and firms, and the Ministry of Education.



Besser Als Die Wirklichkeit

Besser als die Wirklichkeit  PDF
Author: Jane McGonigal
Publisher: Heyne Verlag
Release: 2012-11-26
ISBN: 364109741X
Size: 17.14 MB
Format: PDF, ePub
Category : Social Science
Languages : de
Pages : 496
View: 6749

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Besser Als Die Wirklichkeit

by Jane McGonigal, Besser Als Die Wirklichkeit Books available in PDF, EPUB, Mobi Format. Download Besser Als Die Wirklichkeit books, Warum Computerspiele nicht blöd, sondern schlau machen Die Menschheit spielt. Immerzu. Überall. Ununterbrochen. Über 3 Milliarden Stunden werden jede Woche weltweit mit Spielen verbracht. Und die Zahl wächst, denn immer mehr Menschen erliegen der Faszination von Computerspielen. Aber muss man deshalb klagen über Isolation und Kulturverfall? – Jane McGonigal, laut »BusinessWeek« eine der zehn wichtigsten und innovativsten Spieleentwicklerinnen der Welt, kehrt die Perspektive um und stellt die spannende Frage: Was, wenn wir die immense Kreativität, die Leidenschaft und das Engagement, das wir ins Spielen investieren, für die reale Welt nutzbar machen? Computerspiele bieten Belohnungen, Herausforderungen und Siege, die uns die reale Welt nur allzu oft vorenthält. Aber wer sagt, dass wir das Potenzial von Spielen allein zur Wirklichkeitsflucht und zu Unterhaltungszwecken nutzen müssen? Für Jane McGonigal sind Gamer hoch kompetente Problemlöser und passionierte Teamplayer. Ihre bestechende These: Nutzen wir diese enormen Ressourcen doch, um unsere sozialen, wirtschaftlichen oder medizinischen Probleme zu lösen! Ein überwältigend neuer und überzeugender Blick auf die positive Wirkung, die im Spielen steckt – eine bahnbrechende Analyse, mit der Jane McGonigal eindrucksvoll bestätigt, dass sie von der Zeitschrift »Fast Company« zu Recht unter die »100 kreativsten Menschen der Wirtschaft« gewählt wurde!



Gamification In English Teaching And Learning

Gamification in English Teaching and Learning PDF
Author: Intania Harismayanti
Publisher: Nilacakra
Release: 2020-11-01
ISBN: 6236748446
Size: 56.97 MB
Format: PDF
Category : Young Adult Nonfiction
Languages : un
Pages : 189
View: 4248

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Gamification In English Teaching And Learning

by Intania Harismayanti, Gamification In English Teaching And Learning Books available in PDF, EPUB, Mobi Format. Download Gamification In English Teaching And Learning books, In the current realm of education, gamification has received significant attention for its power to shift the way we teach and learn. Gamification allows teachers and learners to experience a series of challenges that engage their minds, bodies, and spirits. Although gamification is not a new concept, it has not been widely exposed to the higher level of education in the Indonesian EFL context. This book represents a further step to provide new learning practices for the sense of what learning is about.



Medienbildung In Neuen Kulturr Umen

Medienbildung in neuen Kulturr  umen PDF
Author: Ben Bachmair
Publisher: Springer-Verlag
Release: 2009-12-02
ISBN: 3531921339
Size: 48.91 MB
Format: PDF
Category : Education
Languages : de
Pages : 359
View: 1326

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Medienbildung In Neuen Kulturr Umen

by Ben Bachmair, Medienbildung In Neuen Kulturr Umen Books available in PDF, EPUB, Mobi Format. Download Medienbildung In Neuen Kulturr Umen books, Handy und fragmentierte Kulturen der Lebensstile sind normale Wirklichkeit. Vertraute Kulturen haben ihre Bindungskraft verloren, neue Medien-Kulturen setzen Kindern und Jugendlichen unklare und dennoch prägende Strukturen für die Entwicklung ihrer Kompetenzen. Wie kann man als Pädagoge in der widersprüchlichen Veränderung unserer Kultur eine Linie finden, um Kindern und Jugendlichen Teilhabe an der neuen und alten Medien-Kultur und eben auch einer eigenständigen Entwicklung zu ermöglichen? In der deutsch- und englischsprachigen Diskussion beginnen sich aktuell Analysen und praktische Vorschläge zu ordnen. Als ein Leitgedanke zeichnet sich Literalität als Teilhabe an unserer Kultur und deren widersprüchlicher Medienvielfalt ab.



Enhancement Of Lta Mediating Role Of The Game Enhanced Learning Gamifications In Higher Education

Enhancement of LTA  Mediating Role of the Game Enhanced Learning  Gamifications  in Higher Education PDF
Author: Ghanshym Koolmon
Publisher:
Release: 2018-10-25
ISBN: 9783668831889
Size: 25.70 MB
Format: PDF, Kindle
Category :
Languages : un
Pages : 30
View: 1704

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Enhancement Of Lta Mediating Role Of The Game Enhanced Learning Gamifications In Higher Education

by Ghanshym Koolmon, Enhancement Of Lta Mediating Role Of The Game Enhanced Learning Gamifications In Higher Education Books available in PDF, EPUB, Mobi Format. Download Enhancement Of Lta Mediating Role Of The Game Enhanced Learning Gamifications In Higher Education books, Seminar paper from the year 2017 in the subject Didactics - Common Didactics, Educational Objectives, Methods, grade: Merit, Lancaster University, course: PhD in Higher Education, language: English, abstract: Gamification is an emergent approach in higher education teaching learning. However, it is still a fairly recent, developing field. Literature reviews on gamification in higher education are scarce. So, This literature review aims to understand the mediating role of the game-based learning in higher education in relation to enhancing the quality of university assessment.



A Meta Synthesis On The Application Of Gamification In The Higher Education Co Curricular Environment

A Meta synthesis on the Application of Gamification in the Higher Education Co curricular Environment PDF
Author:
Publisher:
Release: 2018
ISBN:
Size: 31.73 MB
Format: PDF, Docs
Category : Education, Higher
Languages : un
Pages : 280
View: 640

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A Meta Synthesis On The Application Of Gamification In The Higher Education Co Curricular Environment

by , A Meta Synthesis On The Application Of Gamification In The Higher Education Co Curricular Environment Books available in PDF, EPUB, Mobi Format. Download A Meta Synthesis On The Application Of Gamification In The Higher Education Co Curricular Environment books, This study sought to examine the existing research on gamification to see whether or not there was the potential for application in the higher education co-curricular environment. This study also aimed to explore the current best practices of gamification in order to define a consistent structure to create a gamified initiative. This meta-synthesis concluded that, due to the lack of consistent gamification structures and the large range of game mechanics and dynamics being utilized in various studies, it is difficult to determine whether gamification has been successful or not in the current educational climates where it has been tested. Through the creation of a recommended structure of gamification to be applied in a volunteer co-curricular environment, future testing can be applied to validate approaches.